FLTK
glut.H
1 //
2 // GLUT emulation header file for the Fast Light Tool Kit (FLTK).
3 //
4 // Copyright 1998-2015 by Bill Spitzak and others.
5 //
6 // This library is free software. Distribution and use rights are outlined in
7 // the file "COPYING" which should have been included with this file. If this
8 // file is missing or damaged, see the license at:
9 //
10 // https://www.fltk.org/COPYING.php
11 //
12 // Please see the following page on how to report bugs and issues:
13 //
14 // https://www.fltk.org/bugs.php
15 //
16 
17 // Emulation of GLUT using fltk.
18 
19 // GLUT is Copyright (c) Mark J. Kilgard, 1994, 1995, 1996:
20 // "This program is freely distributable without licensing fees and is
21 // provided without guarantee or warrantee expressed or implied. This
22 // program is -not- in the public domain."
23 
24 // Although I have copied the GLUT API, none of my code is based on
25 // any GLUT implementation details and is therefore covered by the LGPL.
26 
27 // Commented out lines indicate parts of GLUT that are not emulated.
28 
29 #ifndef Fl_glut_H
30 # define Fl_glut_H
31 
32 # include "gl.h"
33 
34 
35 # include "Fl.H"
36 # include "Fl_Gl_Window.H"
37 
42 class FL_EXPORT Fl_Glut_Window : public Fl_Gl_Window {
43  void _init();
44  int mouse_down;
45 protected:
46  void draw();
47  void draw_overlay();
48  int handle(int);
49 public: // so the inline functions work
50  int number;
51  int menu[3];
52  void make_current();
53  void (*display)();
54  void (*overlaydisplay)();
55  void (*reshape)(int w, int h);
56  void (*keyboard)(uchar, int x, int y);
57  void (*mouse)(int b, int state, int x, int y);
58  void (*motion)(int x, int y);
59  void (*passivemotion)(int x, int y);
60  void (*entry)(int);
61  void (*visibility)(int);
62  void (*special)(int, int x, int y);
63  Fl_Glut_Window(int w, int h, const char *t=0);
64  Fl_Glut_Window(int x, int y, int w, int h, const char *t=0);
65  ~Fl_Glut_Window();
66 };
67 
68 extern FL_EXPORT Fl_Glut_Window *glut_window; // the current window
69 extern FL_EXPORT int glut_menu; // the current menu
70 
71 // function pointers that are not per-window:
72 extern FL_EXPORT void (*glut_idle_function)();
73 extern FL_EXPORT void (*glut_menustate_function)(int);
74 extern FL_EXPORT void (*glut_menustatus_function)(int,int,int);
75 
77 
78 //# define GLUT_API_VERSION This does not match any version of GLUT exactly...
79 
80 FL_EXPORT void glutInit(int *argcp, char **argv); // creates first window
81 
82 FL_EXPORT void glutInitDisplayMode(unsigned int mode);
83 // the FL_ symbols have the same value as the GLUT ones:
84 # define GLUT_RGB FL_RGB
85 # define GLUT_RGBA FL_RGB
86 # define GLUT_INDEX FL_INDEX
87 # define GLUT_SINGLE FL_SINGLE
88 # define GLUT_DOUBLE FL_DOUBLE
89 # define GLUT_ACCUM FL_ACCUM
90 # define GLUT_ALPHA FL_ALPHA
91 # define GLUT_DEPTH FL_DEPTH
92 # define GLUT_STENCIL FL_STENCIL
93 # define GLUT_MULTISAMPLE FL_MULTISAMPLE
94 # define GLUT_STEREO FL_STEREO
95 // # define GLUT_LUMINANCE 512
96 
97 FL_EXPORT void glutInitWindowPosition(int x, int y);
98 
99 FL_EXPORT void glutInitWindowSize(int w, int h);
100 
101 FL_EXPORT void glutMainLoop();
102 
103 FL_EXPORT int glutCreateWindow(char *title);
104 FL_EXPORT int glutCreateWindow(const char *title);
105 
106 FL_EXPORT int glutCreateSubWindow(int win, int x, int y, int width, int height);
107 
108 FL_EXPORT void glutDestroyWindow(int win);
109 
110 inline void glutPostRedisplay() {glut_window->redraw();}
111 
112 FL_EXPORT void glutPostWindowRedisplay(int win);
113 
114 FL_EXPORT void glutSwapBuffers();
115 
116 inline int glutGetWindow() {return glut_window->number;}
117 
118 FL_EXPORT void glutSetWindow(int win);
119 
120 inline void glutSetWindowTitle(char *t) {glut_window->label(t);}
121 
122 inline void glutSetIconTitle(char *t) {glut_window->iconlabel(t);}
123 
124 inline void glutPositionWindow(int x, int y) {glut_window->position(x,y);}
125 
126 inline void glutReshapeWindow(int w, int h) {glut_window->size(w,h);}
127 
128 inline void glutPopWindow() {glut_window->show();}
129 
130 inline void glutPushWindow() { /* do nothing */ }
131 
132 inline void glutIconifyWindow() {glut_window->iconize();}
133 
134 inline void glutShowWindow() {glut_window->show();}
135 
136 inline void glutHideWindow() {glut_window->hide();}
137 
138 inline void glutFullScreen() {glut_window->fullscreen();}
139 
140 inline void glutSetCursor(Fl_Cursor cursor) {glut_window->cursor(cursor);}
141 // notice that the numeric values are different than glut:
142 # define GLUT_CURSOR_RIGHT_ARROW ((Fl_Cursor)2)
143 # define GLUT_CURSOR_LEFT_ARROW ((Fl_Cursor)67)
144 # define GLUT_CURSOR_INFO FL_CURSOR_HAND
145 # define GLUT_CURSOR_DESTROY ((Fl_Cursor)45)
146 # define GLUT_CURSOR_HELP FL_CURSOR_HELP
147 # define GLUT_CURSOR_CYCLE ((Fl_Cursor)26)
148 # define GLUT_CURSOR_SPRAY ((Fl_Cursor)63)
149 # define GLUT_CURSOR_WAIT FL_CURSOR_WAIT
150 # define GLUT_CURSOR_TEXT FL_CURSOR_INSERT
151 # define GLUT_CURSOR_CROSSHAIR FL_CURSOR_CROSS
152 # define GLUT_CURSOR_UP_DOWN FL_CURSOR_NS
153 # define GLUT_CURSOR_LEFT_RIGHT FL_CURSOR_WE
154 # define GLUT_CURSOR_TOP_SIDE FL_CURSOR_N
155 # define GLUT_CURSOR_BOTTOM_SIDE FL_CURSOR_S
156 # define GLUT_CURSOR_LEFT_SIDE FL_CURSOR_W
157 # define GLUT_CURSOR_RIGHT_SIDE FL_CURSOR_E
158 # define GLUT_CURSOR_TOP_LEFT_CORNER FL_CURSOR_NW
159 # define GLUT_CURSOR_TOP_RIGHT_CORNER FL_CURSOR_NE
160 # define GLUT_CURSOR_BOTTOM_RIGHT_CORNER FL_CURSOR_SE
161 # define GLUT_CURSOR_BOTTOM_LEFT_CORNER FL_CURSOR_SW
162 # define GLUT_CURSOR_INHERIT FL_CURSOR_DEFAULT
163 # define GLUT_CURSOR_NONE FL_CURSOR_NONE
164 # define GLUT_CURSOR_FULL_CROSSHAIR FL_CURSOR_CROSS
165 
166 inline void glutWarpPointer(int, int) { /* do nothing */ }
167 
168 inline void glutEstablishOverlay() {glut_window->make_overlay_current();}
169 
170 inline void glutRemoveOverlay() {glut_window->hide_overlay();}
171 
172 inline void glutUseLayer(GLenum layer) {
173  layer ? glut_window->make_overlay_current() : glut_window->make_current();}
174 enum {GLUT_NORMAL, GLUT_OVERLAY};
175 
176 inline void glutPostOverlayRedisplay() {glut_window->redraw_overlay();}
177 
178 inline void glutShowOverlay() {glut_window->redraw_overlay();}
179 
180 inline void glutHideOverlay() {glut_window->hide_overlay();}
181 
182 FL_EXPORT int glutCreateMenu(void (*)(int));
183 
184 FL_EXPORT void glutDestroyMenu(int menu);
185 
186 inline int glutGetMenu() {return glut_menu;}
187 
188 inline void glutSetMenu(int m) {glut_menu = m;}
189 
190 FL_EXPORT void glutAddMenuEntry(const char *label, int value);
191 
192 FL_EXPORT void glutAddSubMenu(char *label, int submenu);
193 
194 FL_EXPORT void glutChangeToMenuEntry(int item, char *labela, int value);
195 
196 FL_EXPORT void glutChangeToSubMenu(int item, char *label, int submenu);
197 
198 FL_EXPORT void glutRemoveMenuItem(int item);
199 
200 inline void glutAttachMenu(int b) {glut_window->menu[b] = glut_menu;}
201 
202 inline void glutDetachMenu(int b) {glut_window->menu[b] = 0;}
203 
204 inline void glutDisplayFunc(void (*f)()) {glut_window->display = f;}
205 
206 inline void glutReshapeFunc(void (*f)(int w, int h)) {glut_window->reshape=f;}
207 
208 inline void glutKeyboardFunc(void (*f)(uchar key, int x, int y)) {
209  glut_window->keyboard = f;}
210 
211 inline void glutMouseFunc(void (*f)(int b, int state, int x, int y)) {
212  glut_window->mouse = f;}
213 # define GLUT_LEFT_BUTTON 0
214 # define GLUT_MIDDLE_BUTTON 1
215 # define GLUT_RIGHT_BUTTON 2
216 # define GLUT_DOWN 0
217 # define GLUT_UP 1
218 
219 inline void glutMotionFunc(void (*f)(int x, int y)) {glut_window->motion= f;}
220 
221 inline void glutPassiveMotionFunc(void (*f)(int x, int y)) {
222  glut_window->passivemotion= f;}
223 
224 inline void glutEntryFunc(void (*f)(int s)) {glut_window->entry = f;}
225 enum {GLUT_LEFT, GLUT_ENTERED};
226 
227 inline void glutVisibilityFunc(void (*f)(int s)) {glut_window->visibility=f;}
228 enum {GLUT_NOT_VISIBLE, GLUT_VISIBLE};
229 
230 FL_EXPORT void glutIdleFunc(void (*f)());
231 
232 inline void glutTimerFunc(unsigned int msec, void (*f)(int), int value) {
233  Fl::add_timeout(msec*.001, (void (*)(void *))f, (void *)(fl_intptr_t)value);
234 }
235 
236 inline void glutMenuStateFunc(void (*f)(int state)) {
237  glut_menustate_function = f;}
238 
239 inline void glutMenuStatusFunc(void (*f)(int status, int x, int y)) {
240  glut_menustatus_function = f;}
241 enum {GLUT_MENU_NOT_IN_USE, GLUT_MENU_IN_USE};
242 
243 inline void glutSpecialFunc(void (*f)(int key, int x, int y)) {
244  glut_window->special = f;}
245 # define GLUT_KEY_F1 1
246 # define GLUT_KEY_F2 2
247 # define GLUT_KEY_F3 3
248 # define GLUT_KEY_F4 4
249 # define GLUT_KEY_F5 5
250 # define GLUT_KEY_F6 6
251 # define GLUT_KEY_F7 7
252 # define GLUT_KEY_F8 8
253 # define GLUT_KEY_F9 9
254 # define GLUT_KEY_F10 10
255 # define GLUT_KEY_F11 11
256 # define GLUT_KEY_F12 12
257 // WARNING: Different values than GLUT uses:
258 # define GLUT_KEY_LEFT FL_Left
259 # define GLUT_KEY_UP FL_Up
260 # define GLUT_KEY_RIGHT FL_Right
261 # define GLUT_KEY_DOWN FL_Down
262 # define GLUT_KEY_PAGE_UP FL_Page_Up
263 # define GLUT_KEY_PAGE_DOWN FL_Page_Down
264 # define GLUT_KEY_HOME FL_Home
265 # define GLUT_KEY_END FL_End
266 # define GLUT_KEY_INSERT FL_Insert
267 
268 //inline void glutSpaceballMotionFunc(void (*)(int x, int y, int z));
269 
270 //inline void glutSpaceballRotateFunc(void (*)(int x, int y, int z));
271 
272 //inline void glutSpaceballButtonFunc(void (*)(int button, int state));
273 
274 //inline void glutButtonBoxFunc(void (*)(int button, int state));
275 
276 //inline void glutDialsFunc(void (*)(int dial, int value));
277 
278 //inline void glutTabletMotionFunc(void (*)(int x, int y));
279 
280 //inline void glutTabletButtonFunc(void (*)(int button, int state, int x, int y));
281 
282 inline void glutOverlayDisplayFunc(void (*f)()) {
283  glut_window->overlaydisplay = f;}
284 
285 //inline void glutWindowStatusFunc(void (*)(int state));
286 //enum {GLUT_HIDDEN, GLUT_FULLY_RETAINED, GLUT_PARTIALLY_RETAINED,
287 // GLUT_FULLY_COVERED};
288 
289 //inline void glutSetColor(int, GLfloat red, GLfloat green, GLfloat blue);
290 
291 //inline GLfloat glutGetColor(int ndx, int component);
292 //#define GLUT_RED 0
293 //#define GLUT_GREEN 1
294 //#define GLUT_BLUE 2
295 
296 //inline void glutCopyColormap(int win);
297 
298 // Warning: values are changed from GLUT!
299 // Also relies on the GL_ symbols having values greater than 100
300 FL_EXPORT int glutGet(GLenum type);
301 enum {
302  GLUT_RETURN_ZERO = 0,
303  GLUT_WINDOW_X,
304  GLUT_WINDOW_Y,
305  GLUT_WINDOW_WIDTH,
306  GLUT_WINDOW_HEIGHT,
307  GLUT_WINDOW_PARENT,
308  GLUT_SCREEN_WIDTH,
309  GLUT_SCREEN_HEIGHT,
310  GLUT_MENU_NUM_ITEMS,
311  GLUT_DISPLAY_MODE_POSSIBLE,
312  GLUT_INIT_WINDOW_X,
313  GLUT_INIT_WINDOW_Y,
314  GLUT_INIT_WINDOW_WIDTH,
315  GLUT_INIT_WINDOW_HEIGHT,
316  GLUT_INIT_DISPLAY_MODE,
317  GLUT_WINDOW_BUFFER_SIZE,
318  GLUT_VERSION
319 //GLUT_WINDOW_NUM_CHILDREN,
320 //GLUT_WINDOW_CURSOR,
321 //GLUT_SCREEN_WIDTH_MM,
322 //GLUT_SCREEN_HEIGHT_MM,
323 //GLUT_ELAPSED_TIME,
324 };
325 
326 # define GLUT_WINDOW_STENCIL_SIZE GL_STENCIL_BITS
327 # define GLUT_WINDOW_DEPTH_SIZE GL_DEPTH_BITS
328 # define GLUT_WINDOW_RED_SIZE GL_RED_BITS
329 # define GLUT_WINDOW_GREEN_SIZE GL_GREEN_BITS
330 # define GLUT_WINDOW_BLUE_SIZE GL_BLUE_BITS
331 # define GLUT_WINDOW_ALPHA_SIZE GL_ALPHA_BITS
332 # define GLUT_WINDOW_ACCUM_RED_SIZE GL_ACCUM_RED_BITS
333 # define GLUT_WINDOW_ACCUM_GREEN_SIZE GL_ACCUM_GREEN_BITS
334 # define GLUT_WINDOW_ACCUM_BLUE_SIZE GL_ACCUM_BLUE_BITS
335 # define GLUT_WINDOW_ACCUM_ALPHA_SIZE GL_ACCUM_ALPHA_BITS
336 # define GLUT_WINDOW_DOUBLEBUFFER GL_DOUBLEBUFFER
337 # define GLUT_WINDOW_RGBA GL_RGBA
338 # define GLUT_WINDOW_COLORMAP_SIZE GL_INDEX_BITS
339 # ifdef GL_SAMPLES_SGIS
340 # define GLUT_WINDOW_NUM_SAMPLES GL_SAMPLES_SGIS
341 # else
342 # define GLUT_WINDOW_NUM_SAMPLES GLUT_RETURN_ZERO
343 # endif
344 # define GLUT_WINDOW_STEREO GL_STEREO
345 
346 # define GLUT_HAS_KEYBOARD 600
347 # define GLUT_HAS_MOUSE 601
348 # define GLUT_HAS_SPACEBALL 602
349 # define GLUT_HAS_DIAL_AND_BUTTON_BOX 603
350 # define GLUT_HAS_TABLET 604
351 # define GLUT_NUM_MOUSE_BUTTONS 605
352 # define GLUT_NUM_SPACEBALL_BUTTONS 606
353 # define GLUT_NUM_BUTTON_BOX_BUTTONS 607
354 # define GLUT_NUM_DIALS 608
355 # define GLUT_NUM_TABLET_BUTTONS 609
356 FL_EXPORT int glutDeviceGet(GLenum type);
357 
358 // WARNING: these values are different than GLUT uses:
359 # define GLUT_ACTIVE_SHIFT FL_SHIFT
360 # define GLUT_ACTIVE_CTRL FL_CTRL
361 # define GLUT_ACTIVE_ALT FL_ALT
362 inline int glutGetModifiers() {return Fl::event_state() & (GLUT_ACTIVE_SHIFT | GLUT_ACTIVE_CTRL | GLUT_ACTIVE_ALT);}
363 
364 FL_EXPORT int glutLayerGet(GLenum);
365 # define GLUT_OVERLAY_POSSIBLE 800
366 //#define GLUT_LAYER_IN_USE 801
367 //#define GLUT_HAS_OVERLAY 802
368 # define GLUT_TRANSPARENT_INDEX 803
369 # define GLUT_NORMAL_DAMAGED 804
370 # define GLUT_OVERLAY_DAMAGED 805
371 
372 extern "C" {
373 typedef void (*GLUTproc)();
374 }
375 
376 FL_EXPORT GLUTproc glutGetProcAddress(const char *procName);
377 
378 //inline int glutVideoResizeGet(GLenum param);
379 //#define GLUT_VIDEO_RESIZE_POSSIBLE 900
380 //#define GLUT_VIDEO_RESIZE_IN_USE 901
381 //#define GLUT_VIDEO_RESIZE_X_DELTA 902
382 //#define GLUT_VIDEO_RESIZE_Y_DELTA 903
383 //#define GLUT_VIDEO_RESIZE_WIDTH_DELTA 904
384 //#define GLUT_VIDEO_RESIZE_HEIGHT_DELTA 905
385 //#define GLUT_VIDEO_RESIZE_X 906
386 //#define GLUT_VIDEO_RESIZE_Y 907
387 //#define GLUT_VIDEO_RESIZE_WIDTH 908
388 //#define GLUT_VIDEO_RESIZE_HEIGHT 909
389 
390 //inline void glutSetupVideoResizing();
391 
392 //inline void glutStopVideoResizing();
393 
394 //inline void glutVideoResize(int x, int y, int width, int height);
395 
396 //inline void glutVideoPan(int x, int y, int width, int height);
397 
398 // Font argument must be a void* for compatibility, so...
401 
402 extern FL_EXPORT struct Fl_Glut_Bitmap_Font
403  glutBitmap9By15, glutBitmap8By13, glutBitmapTimesRoman10,
404  glutBitmapTimesRoman24, glutBitmapHelvetica10, glutBitmapHelvetica12,
405  glutBitmapHelvetica18;
406 # define GLUT_BITMAP_9_BY_15 (&glutBitmap9By15)
407 # define GLUT_BITMAP_8_BY_13 (&glutBitmap8By13)
408 # define GLUT_BITMAP_TIMES_ROMAN_10 (&glutBitmapTimesRoman10)
409 # define GLUT_BITMAP_TIMES_ROMAN_24 (&glutBitmapTimesRoman24)
410 # define GLUT_BITMAP_HELVETICA_10 (&glutBitmapHelvetica10)
411 # define GLUT_BITMAP_HELVETICA_12 (&glutBitmapHelvetica12)
412 # define GLUT_BITMAP_HELVETICA_18 (&glutBitmapHelvetica18)
413 
414 FL_EXPORT void glutBitmapCharacter(void *font, int character);
415 FL_EXPORT int glutBitmapHeight(void *font);
416 FL_EXPORT int glutBitmapLength(void *font, const unsigned char *string);
417 FL_EXPORT void glutBitmapString(void *font, const unsigned char *string);
418 FL_EXPORT int glutBitmapWidth(void *font, int character);
419 
420 FL_EXPORT int glutExtensionSupported(char *name);
421 
422 /* GLUT stroked font sub-API */
424  GLfloat X, Y;
425 };
426 
428  int Number;
429  const Fl_Glut_StrokeVertex* Vertices;
430 };
431 
433  GLfloat Right;
434  int Number;
435  const Fl_Glut_StrokeStrip* Strips;
436 };
437 
439  char* Name; // The source font name
440  int Quantity; // Number of chars in font
441  GLfloat Height; // Height of the characters
442  const Fl_Glut_StrokeChar** Characters;// The characters mapping
443 };
444 extern FL_EXPORT Fl_Glut_StrokeFont glutStrokeRoman;
445 extern FL_EXPORT Fl_Glut_StrokeFont glutStrokeMonoRoman;
446 # define GLUT_STROKE_ROMAN (&glutStrokeRoman)
447 # define GLUT_STROKE_MONO_ROMAN (&glutStrokeMonoRoman)
448 
449 FL_EXPORT void glutStrokeCharacter(void *font, int character);
450 FL_EXPORT GLfloat glutStrokeHeight(void *font);
451 FL_EXPORT int glutStrokeLength(void *font, const unsigned char *string);
452 FL_EXPORT void glutStrokeString(void *font, const unsigned char *string);
453 FL_EXPORT int glutStrokeWidth(void *font, int character);
454 
455 /* GLUT pre-built models sub-API */
456 FL_EXPORT void glutWireSphere(GLdouble radius, GLint slices, GLint stacks);
457 FL_EXPORT void glutSolidSphere(GLdouble radius, GLint slices, GLint stacks);
458 FL_EXPORT void glutWireCone(GLdouble base, GLdouble height, GLint slices, GLint stacks);
459 FL_EXPORT void glutSolidCone(GLdouble base, GLdouble height, GLint slices, GLint stacks);
460 FL_EXPORT void glutWireCube(GLdouble size);
461 FL_EXPORT void glutSolidCube(GLdouble size);
462 FL_EXPORT void glutWireTorus(GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings);
463 FL_EXPORT void glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings);
464 FL_EXPORT void glutWireDodecahedron();
465 FL_EXPORT void glutSolidDodecahedron();
466 FL_EXPORT void glutWireTeapot(GLdouble size);
467 FL_EXPORT void glutSolidTeapot(GLdouble size);
468 FL_EXPORT void glutWireOctahedron();
469 FL_EXPORT void glutSolidOctahedron();
470 FL_EXPORT void glutWireTetrahedron();
471 FL_EXPORT void glutSolidTetrahedron();
472 FL_EXPORT void glutWireIcosahedron();
473 FL_EXPORT void glutSolidIcosahedron();
474 
475 #endif // !Fl_glut_H
int h() const
Gets the widget height.
Definition: Fl_Widget.H:286
Fl_Cursor
The following constants define the mouse cursors that are available in FLTK.
Definition: Enumerations.H:1156
Definition: glut.H:427
void redraw()
Schedules the drawing of the widget.
Definition: Fl.cxx:1480
Fl static class.
int handle(int)
Handle some FLTK events as needed.
Definition: Fl_Gl_Window.cxx:429
void size(int W, int H)
Changes the size of the widget.
Definition: Fl_Widget.H:328
opaque fl_intptr_t
An integral type large enough to store a pointer or a long value.
Definition: platform_types.h:28
void show()
Puts the window on the screen.
Definition: Fl_Gl_Window.cxx:72
const char * label() const
See void Fl_Window::label(const char*)
Definition: Fl_Window.H:328
const char * iconlabel() const
See void Fl_Window::iconlabel(const char*)
Definition: Fl_Window.H:330
void cursor(Fl_Cursor)
Changes the cursor for this window.
Definition: fl_cursor.cxx:110
static void add_timeout(double t, Fl_Timeout_Handler, void *=0)
Adds a one-shot timeout callback.
Definition: Fl.cxx:315
void iconize()
Iconifies the window.
Definition: Fl_Window_iconize.cxx:20
void redraw_overlay()
Causes draw_overlay() to be called at a later time.
Definition: Fl_Gl_Overlay.cxx:56
void hide()
Hides the window and destroys the OpenGL context.
Definition: Fl_Gl_Window.cxx:289
int y() const
Gets the widget position in its window.
Definition: Fl_Widget.H:276
fltk glut font/size attributes used in the glutXXX functions
Definition: glut.H:400
Definition: glut.H:423
void make_current()
The make_current() method selects the OpenGL context for the widget.
Definition: Fl_Gl_Window.cxx:118
static int event_state()
Returns the keyboard and mouse button states of the last event.
Definition: Fl.H:773
int Fl_Fontsize
Size of a font in pixels.
Definition: Enumerations.H:1014
void make_overlay_current()
Selects the OpenGL context for the widget's overlay.
Definition: Fl_Gl_Overlay.cxx:69
The Fl_Gl_Window widget sets things up so OpenGL works.
Definition: Fl_Gl_Window.H:51
GLUT is emulated using this window class and these static variables (plus several more static variabl...
Definition: glut.H:42
int Fl_Font
A font number is an index into the internal font table.
Definition: Enumerations.H:985
void hide_overlay()
Hides the window if it is not this window, does nothing in Windows.
Definition: Fl_Gl_Overlay.cxx:75
Definition: glut.H:432
void fullscreen()
Makes the window completely fill one or more screens, without any window manager border visible...
Definition: Fl_Window_fullscreen.cxx:38
int x() const
Gets the widget position in its window.
Definition: Fl_Widget.H:271
Definition: glut.H:438
void position(int X, int Y)
Repositions the window or widget.
Definition: Fl_Widget.H:319
virtual void draw()
Draws the Fl_Gl_Window.
Definition: Fl_Gl_Window.cxx:397
int w() const
Gets the widget width.
Definition: Fl_Widget.H:281
This file defines wrapper functions for OpenGL in FLTK.
unsigned char uchar
unsigned char
Definition: fl_types.h:28